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CANDY CREWS
Candy Crews promo artwork

CANDY CREWS

Pleasantville banned sugar. You lead the rebellion.

The Story

The sweetest rebellion in history.

Before the ban, sugar was ordinary. It was the social glue that settled playground disputes and powered lunchtime economies. It was peer-to-peer; kids controlled it themselves.

Then came the Spelling Bee Incident — a mysterious "health crisis" that gave the town's parent-teacher government the excuse they needed.

Now, Pleasantville is sugar-free, tightly managed, and smiling through clenched teeth. On the surface, the town is calm. Underneath, it's fermenting.

A quiet, controlled street in Pleasantville
Pleasantville after the ban
Gameplay

Momentum is Dangerous

Build fast. Choose harder. Live with the consequences.

Build Your Crew

Recruit kids with unique talents. Each one brings new gameplay opportunities and story paths. But be careful—their loyalty is earned, not given.

Pull Off Heists

Plan and execute candy smuggling operations. Every run is a high-stakes mission where your choices have real, lasting consequences on your crew and the world.

Survive and Adapt

Each week brings new challenges and opportunities. The world changes, your crew evolves, and the story unfolds based on how you lead.

Three Faces of the Rebellion

Heart. Force. Leverage.

Portrait of Chip

"There's a right way to do this."

Chip

The Idealist. Your honest lieutenant — a brains-first planner with a stubborn moral compass. Chip wants the rebellion to protect people first… and he notices the moment you start cutting corners.

01
Portrait of Big Red

"Hesitation is weakness."

Big Red

The Playground King. King of Sugar Fort — loud, imposing, and convinced strength is the only safety that counts. When intimidation stops working, Big Red has to choose: lead with heart… or break everything.

02
Portrait of Root

"Systems are negotiable."

Root

The System Admin. Calm, precise, and impossible to argue with. Root runs the Debuggers like a system: reroute routines, scrub traces, and make the rules bend without anyone noticing.

03

Three Crews. One Town. No Clean Wins.

You don't pick a side. You build a crew — and face the fallout.

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Your choices change them

Not through dialogue trees. Not through cosmetic flags. Through a character simulation engine that tracks every decision.

They remember

Every betrayal. Every kindness. Every promise broken.

They feel

Loyalty shifts. Trust fractures. Bonds deepen or snap.

They react

Not scripted. Not random. Earned through your choices.

Lead with compassion, and they'll follow you anywhere. Rule through fear, and watch the rebellion turn against you.

Every run writes a new legend. Every crew becomes something different.

Final Transmission

The revolution needs you

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